Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Features
- Sprites are composed of layers & frames as separated concepts.
- Support for color profiles and different color modes: RGBA, Indexed (palettes up to 256 colors), Grayscale.
- Animation facilities, with real-time preview and onion skinning.
- Export/import animations to/from sprite sheets, GIF files, or sequence of PNG files (and FLC, FLI, JPG, BMP, PCX, TGA).
- Multiple editors support.
- Layer groups for organizing your work, and reference layers for rotoscoping.
- Pixel-art specific tools like Pixel Perfect freehand mode, Shading ink, Custom Brushes, Outlines, Wide Pixels, etc.
- Other special drawing tools like Pressure sensitivity, Symmetry Tool, Stroke and Fill selection, Gradients.
- Tiled mode useful to draw patterns and textures.
- Transform multiple frames/layers at the same time.
- Lua scripting capabilities.
- CLI - Command Line Interface to automatize tasks.
- Quick Reference / Cheat Sheet keyboard shortcuts (customizable keys and mouse wheel).
- Reopen closed files and recover data in case of crash.
- Undo/Redo for every operation and support for non-linear undo.
- More features & tips
License
This program is distributed under three different licenses:
Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
Steam releases are distributed under the terms of the Steam Subscriber Agreement.